Is there a setting I need to change in order to fix the following issue.
If I run the player in editor mode, then go to simulating mode. There is no issue.
If I run straight into simulating mode, the cables go wild and launch the attached parts away to infinity.
For example, if i do not use the scene browser window and boot up in simulation mode instead of editing mode, so that the user of the simulator does not need to click anything extra, the cables break the simulator. If i use the scene browser window and switch from editing mode to simulator mode, it works just fine.
Just to make sure we understand correctly: the cable system simulates just fine in the Vortex Studio Editor but goes wild if the same scene is run through the Vortex Studio Player?