How can I save my simulations into a video file using the SDK? I'm running the simulations at 1000 fps but would like to record them so that I can see how they look in real time (and use them in presentations and such) - so I need them to be recorded at a different rate.
Porting from 2017c to 2018b should be seamless. All 2017c files can be loaded in 2018b without issue. So it should be just a replacement of the SDK.
I don't think I'll have the time to port my simulation to the new version
I see. The Window.h header file was internal in 2017c. You will need to upgrade to 2018b for this to work.
I'm a little bit confused. I'm not including any of the tutorial projects in my solution, I have it set up like this:
All I'm missing is the VxGraphics/Window.h file. If I have this file, it should work, right?
One last thing: after copy pasting the ExUserExtension vcproj file, just go in with a text editor and replace all occurrences of ExUserExtension by ExScreenshot. Then save the file and only then add it to the tutorials.sln solution.
Among other things, this will make sure that the plugin (vxp file) will be saved as ExScreenshot.vxp and not as ExUserExtension.vxp.
It's a tutorial project for 2018b.
You can easily create the project for your version of Vortex as I just did by copy-pasting the ExUserExtension project and replacing all the source files with the ones from the zip.
And then adding the dependency VxGraphics.lib and VxGraphicsd.lib for Release and Debug configurations in the properties of the project manually. This is under right click on the project in the solution -> Properties -> C++ -> Input.
Here is a screenshot of that in vc14. It's the same in vc10.
After that you will be able to compile.
Example for the release configurations:
Let me know if this works for you.
Is this compatible with Vortex Studio 2017c? When I load the project, it says (Visual Studio 2015), whereas my simulation uses (Visual Studio 2010).