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Using the Dynamic Ocean to Drive a vessel

He Guys,


Looking at the Imposter object I figured that this can be used to drive the motions of a Vessel floating in an ocean.


However, I could not figure out how to connect it to a part so I guess my English is limited... :(


In short:  Is a dynamic ocean indeed capable of driving the motions of a part floating in it? 


 And if so:

  - How?

  - Is that then based on force coupling or is it based on a motion coupling?


Thanks in advance,


Kind regards,


Chris



Hi Chris,


Forget using the Buoy option -- I just tried it (took 30 seconds), it doesn't work well. 


To get a proper interaction with the Ocean, you'll need to add a hull. If you don't have one (or if the shape is not important), you could always use the Norman Kraken ship found in the Vortex Samples... 


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Hi Chris,


The Imposter is an extension that clips the water graphics so you don't end up with water in the hold of your ship:


https://www.cm-labs.com/vortexstudiodocumentation/Vortex_User_Documentation/Content/Editor/editor_marine_imposter.html


To make a part float in the Ocean object (or a Fluid Surface), you need to set a few parameters at the Part level:


https://www.cm-labs.com/vortexstudiodocumentation/Vortex_User_Documentation/Content/Editor/editor_parts_enable_buoyancy.html?Highlight=buoyancy


https://www.cm-labs.com/vortexstudiodocumentation/Vortex_User_Documentation/Content/Editor/editor_parts_switchtype.html?Highlight=buoyancy


https://www.cm-labs.com/vortexstudiodocumentation/Vortex_User_Documentation/Content/Concepts/appx_fluid_buoyancy.html


If all you want is to follow the surface motions of the waves, and not collide with anything, you could use a Buoy extension: 


https://www.cm-labs.com/vortexstudiodocumentation/Vortex_User_Documentation/Content/Editor/editor_marine_buoy.html


But in your use case I would model the hull of the ship with a part and buoyancy, to get the proper hydrodynamics (roll, etc.). 

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